Friday, July 1, 2011

4.1, the Return of the Trolls

(Yes, this is way past relevancy, but I may as well touch on it.)

So for those of us who played back in Vanilla and BC, chances are you got to experience good ol' Zul'Gurub and Zul'Aman. The Cataclysm hit though, and ZG was abandoned by the Gurubashi, while the Amani stayed holed up in the Ghostlands.

Until the Zandalar tribe, the highest of Troll empires, decided the time had come to bring all the Troll empires together with the belief that to survive, they had to work together, but not only that - to retake what other races had taken from them, they so believed. Only the Darkspear, led by Vol'jin, rejected this notion, this offer. Why? They had separated themselves from the other tribes because they didn't follow or accept the traditions and bad habits that had been taken up, and despite recent events, they were still loyal to the Horde. That said, they couldn't stand by and let the Zandalari simply do as they pleased. Alerting the Horde and the Alliance alike, Vol'jin spearheaded the efforts in ZA while Darkspear and Booty Bay members went to ZG. Only you know if those efforts were a success or a failure...

Personally, how do I feel about these instances, redone as they've been? I think ZA didn't change a whole lot, which is fine, though the Zandalar mobs added new challenge to it, and being someone who wasn't able to get a bear in the day, it's nice to have a chance to get another one. No, I still haven't gotten one, but it WILL happen... someday. Now ZG? That's another story. Completely redone, and in a lot of cases, tough, very tough, if you're not used to it OR are just having a clumsy off-night. It's also a good idea to have a good Archaeologist in the party to do the Cache of Madness, not unlike needing an Alchemist to make Gurubashi Mojo Madness in the old ZG.

The redone gear isn't too shabby either. If it wasn't for the gear, I wouldn't have found out Enhancement is MUCH better than Elemental for me, which makes my solo and Tol Barad questing efforts MUCH easier. Heh heh.

Unfortunately, doing either as a random tends to be... tricky at best. Sometimes it's smooth as silk. Sometimes it's like grinding yer face on a brick wall. A few nights ago, myself and a good friend were the DKs in a 2 DK, 3 Druid run, and despite the complete lack of CC and dispels, it was nearly a faceroll. It would have been completely, but Malacrass got to have fun with all those stolen Lifeblooms. We 2 shot him, no matter the case.

In short, it's a nice slice of the good ol' days. And along with the new Bear, there's also a new Raptor mount off Mandokir, and there's a new Panther mount to replace the beloved and often-farmed Tiger. So, if you have the patience, relive the old days, but if you're a new player, welcome to a crash course in how you REALLY do an instance. CC, patience, and situational awareness.

And with that, another post comes to a close.